In the Third week we leveled up in modelling and started to explore more in detail and precise ways through which we can get the maximum result of our modelling skills.
We learned tools such as Revolve, Creases as well as EP Curve tool to build the model of the balloon.
Along with this we learned the extrude tool, duplicate special and the Mesh tool know as ‘Bend’ in detail which helped us in making defined ropes and the pipes.
Additionally, we learned more about UVs in texturing, how to manipulate it, also how we can get proper Mapping for better results.

Arnold Rendering was the final step to complete the project of Hot Air Balloon, which later on will be carried in the Compositing Development (NUKE).



‘BUMP MAPPING’ in HYPERSHADE and its traditional way by manipulating the nodes to get more of a 3D look (scratches) on the texture without doing any changes to the model itself.






