The goal for the week nine was to Was to give talking animations to the Geometry of the face.
The process began by choosing a reference video for the animation that we had to create for the geometry. For the same reference I chose a video from Disney movie called as Moana, where she had to leave her grandma behind and she can’t do that. I chose this specific video because in this video the character had proper expressions on the face, movement of the eyebrows, it moves its head accordingly and it also had proper lip movement which is not too complex but simple and effective.
After the choosing of the reference video, we started by giving proper animation to it. The first step was to move the jaw according to the character in the video, how it opens the mouth, closes the mouth and so.
Then, with the help of the blend shape node we tried creating the movement of the lips match that of the character in the video.
Later on the next step was to combine the expressions of lips with that of the eyebrows (the frowning and blinking which we did in the previous week) and create proper animation out of it. This was the hardest step as we had to do the proper animation by moving all the blend shape together and key them from frame to frame. While doing these Animation the blend shape node usually used to tackle itself as it’s included various shapes and animations and create a weird looking animation which we have to be vary upon.
Along with this, The second Main thing came into the consideration that is the movement of the head. Movement of the head gives information of how the character talks, how the character moves and resulting into causing extra smoothness in the animation. This moment was obtained by moving, rotating and transforming the bones from the rigging process.

