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MAYA VFX FUNDAMENTALS

WEEK 11 MAYA: FX (ANIMATION AND BULLET DYNAMICS)

This week our main motive is to create stairs and adding falling balls to it. We started by duplicating special the boxes in a way it creates stairs. We added 0,1,-1 in order to get the axis right and added 10 units to it.

Then we started animating the ball manually.

The result was added with the help of graph editor and manually changing its position. Along with this we broke the tangents and manipulated the tangents to create a smooth transition. There were 2 balls: Ball A and Ball B, both having different characteristics.

Ball A was bouncy and Ball be had a weight and thats why it was less bouncy comparatively.

While animating the 2 ball we added weight to the broken tangents so that we can manipulate the curve individually to obtain a falling effect.

After the animation we started rendering.

Firstly we added the HDRI image to the arnold skydome light. Later on the base was added with the arnold shadow matte to get shadows on to the floor itself.

On the same day we started to learn a new concept in MAYA i.e. FX

We started it by learning more about Bullet And its various tools.

We started by knowing more about rigid bodies

  1. Active rigid body
  2. Passive rigid body

It started with learning more about collusion in between these rigid bodies. And with the help of this we started to collide more objects such as spheres and boxes that resembles dominoes.

Along with this we also learned about bullet Constraints, specifically Hinge, which acts like a point where an active object can be settled upon.

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