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ADVANCE & EXPERIMENTAL COLLABORATIVE

MODEL: SYRINGE

To start with the reference, this was the image given to me by our project lead. This is a typical syringe that doctors use in their day-to-day errands. To open out this model, the components that I had to build are the barrel, the needle, the pipe attached with a rubber which helps in pushing out the meds in it which is also called the plunger, the hub ,and last the plunger flange. The information given to me was that the syringe that would be modeled should have a bit of a cartoony taste.

Reference

To begin with, I started by modeling the plunger flange. But to give it a bit cartoony look, I went with modeling a circular syringe, where I reduced the usage of sharp shapes like squares or rods which we can see in the main reference. Usually, for getting a cartoony look we do use a bit smooth circular shapes as it looks much more calming. For example, kids are used to playing along with balls, ropes, and plushies. These shapes are also preferable as they are safe and is children friendly. So taking into consideration these attributes, I went to make the syringe and all of its components circular.

For the finger handles, I took together torus of various sizes. For creating the handles that join this torus, I selected the tangent faces and extruded them to create a rod tube feel.

Coming to the other end of this plunger, I took a cylinder and gave it a few segments of 6. Then by selecting rows of faces alternatively, I extruded them into a negative value which helped me in getting a step like effect.

After the plunger, I decided to model the Hub. For this Hub, the extrude tool made the work simple. Basically, I took a sphere at first and deleted the faces so that I just get half of the sphere. Later on, I selected the center faces of the edited sphere and extruded it to get the mountain-type ascending slope. And for the Hub not being hollow, I grabbed the edge and fill the hole, so that it would be a complete object.

The final part of modeling was the Syringe. for this, I took a tube and reduce its radius to 0.001, which is an extremely minute value but needed for the syringe. And for getting the sharp end, I took a box and aligned it at an angle where I can get a perfectly sharp edge. And after assigning the box, I used the Boolean tool and subtracted the intersection between the box and the tube. This is how I obtained the syringe needle.

This is the wire frame mode of the Syringe with all the components included.

After the step modeling, the main step was texturing. “Arnold Standard Surface” is my go-to shader for texturing purposes. It is extremely handy and because of the presets that are included in it, makes it user-friendly. For Most of the body, as I needed the metallic texture, I reduces the roughness and increased the metallic setting for it. And for the main body, I took the preset of Glass as it resembles it the most. But the Glass texture gives it a 100% transparent look. For which I added a bit of metallic so that is becomes less see-through.

After adding the texture this is my final 3D model:

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