This week we started to learn about match move.
To begin with, we started by undistorting the video, which helps in taking out the curvy look created due to the camera lens.
After making the video undistorted, we use match move process and redistort the video all over again.
If we do not have the checkerboard for undistorting, we have to create these grids manually by hand.
Getting back to tracking, before do it the plate needs to be denoised, and graded as per needed in order to get a proper visuals for the desired track.
While tracking we did get errors which were calculated to around 0.91, as it was below 1 and the errors were not in an important position we rejected the errors and updated it to remove the errors.
These tracks could be seen in 3D viewer itself,
Where we allotted it a ground plane by selecting respective track points. These 3D Tracking points also helped us to set 3D geometry to them.
For 3D visualisation we started by taking Cube and with the help of SCANLINE RENDER and camera we were able to have a 3D visualisation of it.
Our main motive of this was to get familiar to 3D structure in Nuke software. Surprisingly, the 3D is Nuke is also good. It feels as if it was a 3D software to begin with.


With the help of ReadGeo node we can also import 3D objects from other softwares. And Scene node helps in merging 1 or more 3D objects together.

Getting back to tracking, before do it the plate needs to be denoised, and graded as per needed in order to get a proper visuals for the desired track.
While tracking we did get errors which were calculated to around 0.91, as it was below 1 and the errors were not in an important position we rejected the errors and updated it to remove the errors.
These tracks could be seen in 3D viewer itself,
Where we allotted it a ground plane by selecting respective track points. These 3D Tracking points also helped us to set 3D geometry to them.


