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ADVANCE & EXPERIMENTAL GROUP

Low fi: Project: Window

As I set out to undertake the task of designing the window for the Low-Fi project, my mind was filled with a clear and concise vision. The window needed to be both practical and functional, while exuding a sense of antiquity and simplicity.

To achieve this, I began the process by utilizing the boolean function on a cube with bevelled edges. This action allowed me to create a surface intersection, which I then used to outline the window’s border. From there, I took the central faces of the surface and pulled them downwards towards the middle, creating a border that would house glass panes.

iNNER_WINDOW

Next, I used the same booleaned surface to create the exterior of the window. I selected the outer edges and extruded them with a slight offset, which gave the window a sloping appearance. This step was essential in achieving the desired effect of antiquity and simplicity. Finally, I merged the extruded edges to create a single, cohesive unit.

Outer_Part

Initially, my plan was to design a set of three windows. However, after consulting with the group leader, it was decided that a single, unified piece would be more suitable for the project. The resulting design was not only practical and functional but also visually appealing, perfectly embodying the desired sense of antiquity and simplicity.

Initial Concept

Work_Flow1
Work_Flow2

Upon completion of the UV cleaning stage, I proceeded to import the model into Substance PainterTo start, I decided to apply a “rough steel” texture to the window, which I then augmented by adding several scratches to give it a more used, rusted appearance. Overall, I found the entire texturing process to be both rewarding and creatively fulfilling, and I look forward to exploring more advanced techniques and tools in the future.

UVs

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