In the task of modeling a second item, I pondered over my options and ultimately settled on a wrench or spanner. These tools are particularly useful in providing a secure grip and mechanical advantage when it comes to applying torque and turning objects, such as nuts and bolts. Furthermore, they serve the purpose of preventing these objects from turning, thereby ensuring that they remain securely in place.The Second model that I had to model was any choice of “tool”. Hence for this reason I started going with a wrench or a spanner. A wrench or spanner is a tool used to provide grip and mechanical advantage in applying torque to turn objects—usually rotary fasteners, such as nuts and bolts—or keep them from turning.


It never ceases to amaze me how a seemingly ordinary block can be transformed into a true work of art. I recently embarked on a project that involved utilizing a variety of basic shapes, including boxes and cylinders, to create an intricate spanner. To begin, I took a rectangular box and employed the smooth select feature to bend the upper portion of the spanner. This was accomplished by selecting any edge, vertex, or face and pressing the key ‘B’. From there, I used the extrude tool to create the upper section of the spanner.


Using the same technique, I went on to create the second head of the spanner. However, to ensure that the upper portion would fit seamlessly into the void, I had to extrude some faces and merge the edges to create a single vertex. Initially, I had considered using the Boolean tool, but ultimately decided against it due to the potential for “N-Gons” to occur. These are faces with more than four sides, and can lead to unusual rendering results if not handled properly.




For the handle, I started with a cylinder and skillfully beveled the corners to create a beautiful capsule-like effect. With the extrude tool, I was able to create the final, simple handle, which perfectly complemented the intricate design of the spanner. All in all, it was a challenging but incredibly rewarding project, and I’m thrilled with the results.I am amazed how a single piece of block can be turned into an art work. In this project I have manipulated all the basic shapes such as box or a cylinder.

Upon completion of the UV cleaning stage, I proceeded to import the model into Substance Painter, a software program that was initially unfamiliar to me. As a newcomer to the world of texturing and layering effects, I found the interface to be user-friendly and highly creative, requiring only a basic understanding of texturing to produce visually stunning artwork.



To start, I decided to apply a “rough steel” texture to the spanner, which I then augmented by adding several scratches and paint marks to give it a more rugged, weathered appearance. I found the existing brush effects to be highly effective in streamlining this process, allowing me to achieve the desired outcome with minimal effort. Moving on to the handle, I used a Carbon Fiber texture, adjusting the tiling size to suit my vision and bring out the desired effect. I then used the brush tool to add more roughness to the handle, enhancing its overall aesthetic appeal and creating a more immersive experience for the viewer. Overall, I found the entire texturing process to be both rewarding and creatively fulfilling, and I look forward to exploring more advanced techniques and tools in the future.


