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MAYA

WEEK 5 and 6: Modelling (FACE)

In the Fifth week the modelling taught to us was on another level. One of the most complex Model was created by us i.e., a Human Face.

The goal of this week was to build the Human face, while in the next few weeks adding Texturing, rigging and animating the same model. Due to this we had to take proper precautions and build a well defined topology for the face.

Basically, a scanned model of a human face was provided through which we had to build a human face while taking into consideration the proper Topology of the Human Face.

Topology plays an important part while building the human face. It preciseness is extremely important as it gets carry forwarded to the animation sector, which would end up in a disaster if the topology is not correct.

Wire framed Topology

The main challenge for this project was building proper topology. Along with the making of polygons we also had to use the brush tool in order to smoothen the faces as well as the edges. Another obstacle for me specifically was while joining two faces on the live geometry, which while doing was causing the topology to scatter, making it uneven.

Brushed model

In the week Sixth Texturing was the main subject, were aligning UV and along with the texture was the main motive. Along with maya, Mudbox was the software which helped us get the desired texture as texturing in Maya was a bit difficult. The texture was later imported into maya for further rendering process.

Textured Model
UV Texture of the Face

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