The First Model of the collaborative unit was the Musical box. This is one of the models that will be integrated with Virtual Reality. This box represents the traditional box, which is typically used in animated movies nowadays. Along with this, as the story depicts the theme of Cinderella, the box is made a bit in cartoony way.
This was the box Reference given to me by the group leader of our project. The main task was to make a model that would be similar to the reference. Doing the character was not necessary. but other things such as, the base of the fountain, the handles and the design should be similar.

Modeling the main body was simple straight forward. I was able to model it with the help of the basic tool set, which are Extrude, Insert edge loop tool, Boolean.
Extrude tool: It allows you to extend a selected Face or Edge from the selected 3D object by defining various parameters. We can also use the same tool of shrinking or narrowing it down. I used the extrude especially for obtaining the following pattern. For doing it I selected the face and extruded it as per needed.



Boolean:
In 3D Modeling, by Boolean operations, we mean creating intersections and unions of objects, as well as subtracting objects from each other. I typically used Boolean to create a block pattern. The way we use this tool is that we select 2 objects, the first being the one we have to create an intersection into and the other the shape (3D object) or pattern that we need to create.
For this model, I used this tool to obtain the hooks where the lid would fit.


The trickiest part of this model was its design. The main problem I had was making the ‘leaf-like pattern’, for which I tried various techniques such as revolving or making a surface with the help of curves. But the main problem was that I was not able to obtain the curve nature of it.
So to solve this problem I did the simplest and the most effective way, manipulating the tube polygons tool. What I had to do was to grab a few of the vertices and edit with the help of smooth edit, by which I could get the sharp yet soft corners, which resemble that of a leaf. For the rest, I did the same thing and copied it in accordance with obtaining the design.

After the design was added to the model this is what it looked like.

The other important element of this project was the Fountain. For the shape of this fountain, I created a 2D curve in the shape needed. After creating this shape, with the help of the ‘Revolve tool’ i could obtain the shape. The revolve tool helps in creating a revolved surface with the help of the curve. Basically, it wraps the curve in 360 degrees; and creates a circular shape. For obtaining this circular shape we have to give it more segments; so that we do not get a jaggy surface.
The disc shape that you can see on the fountain was created simply by scaling down a sphere and making slight changes to the vertices to get the upward bending structure.
Along with this, the base was one object which took quite a time, with the help of the extrude tool, I extruded the faces of a cylinder. Cylinder was the shape that fitted perfectly to get the desired shape as shown in the reference. Then i individually grabbed the faces and gave it a noisy extrude so that I get the unevenness in the extrude and obtain the brick type structure.


The Final step was applying texture to the model. For texturing, I used the ‘ Arnold Surface shader ‘. for the main body I simply added basic colors of grey & brown. But for strips, I used the “Gold'” preset that we get along with the Arnold standard surface. The Arnold shader gets along with various sets of presets out of which I used the ‘Gold’ and the ‘Glass’ preset specifically. Even though the presets are good, we have to make some changes to get the desired shape.
After doing all the changes and needed texturing this is the Final model of the MUSICAL BOX. :
