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ADVANCE & EXPERIMENTAL COLLABORATIVE

MODEL: IV BAG

The Second Medical equipment that was needed for modeling was the IV BAG. IV bags are the equipment that acts as a container for the medicines and fluids which are injected into the patients from time to time.

For this model, I took a cube and gave it various segments. Later on, I joined its top by selecting parallel vertices and merging them. The next step was to give it a shape that would roughly depict the shape of an IV Bag. This was done by editing the edges, faces, and vertices from various places.

The technique that helped me make it look like a bag was the “Sculpting Tool”. The Sculpting tools play an extremely important role in the field of Modeling in MAYA. The sculpting tool is an excellent starting point for most sculpting operations. The Sculpt Geometry Tool lets you manually sculpt NURBS quickly with the stroke of a brush. You simply paint the surface mesh using the Sculpt Geometry Tool to push or pull CVs to achieve the shape you want.

This tool helped me a lot in manipulating the surfaces of my model by stroking it win resulted into getting me this final structure of the IV Bag.

For the bottom part, I took a tube and extruded the top faces to get the cap of the pipe. After doing this for the second tube is applied the ‘Bend tool’ which gave the tube a bit of curve. Bend tool specializes in giving any geometry a smooth curve which we use according to our need.

Finally, for rendering, I used the Arnold Standard Surface texture. The preset of glass was used for this. But, as the glass surface texture gives us an 100% transparent look, I increased its metalness slightly and increased its roughness. And finally, this was the model that I modeled.

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