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MAYA

WEEK 8: MAYA (EXPRESSIONS)

The main Goal of the week was to add expression to the character. Though it is kind off a hard step as it has much more details that are to be taken care of. The brush tool being sensitive, I had a difficult time while adding the expressions.

Process:

In this week we started by refining the model. Firstly we added more edges and smoothed the topology of the character which helps in getting clear and even expression details to the model. By adding the bend shape node, we targeted the eyes and did an animation where we can open and close of the character.

Later on we added the expression of Frown to the character. By this we could manipulate the expression of the character resulting it to frown. The blend shape node along with the brush tools really helped us to understand how we can animate the expression of the character.

Closed Eyes

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