The project for this term was to create a Satisfying video with the help of maya and its animation tool. For this i created a Mechanical Animating cube with the help of Maya Mash Tool set. With Maya Mash, artists can use to build and modify a variety of 3D shapes, including particles, 3D objects. Maya Mash is a versatile tool for creating stunning animation because it includes an extensive variety of animation options, including dynamic simulations, keyframe-based animation, and procedural animation. Artists are able to experiment with various designs thanks to its user-friendly interface and real-time feedback. For motion graphics artists and 3D animators looking to produce dynamic and compelling animations quickly, Maya Mash is a popular option.
To begin with, I created a basic shape which would be copied onto a grid that would be needed for the animation. I got this output by manipulating vertices of a box polygon, and later on with the help of maya mash tool I copied and created a repro mesh in Mash, that included this cube.


Mash Distribute Tool was used by me to copy this cube and create a grid.


Later with the help of the “Offset tool”, I flipped the repro mesh, which would be later manipulated and animated. For this instance, I rotated all this geometry at @180 degrees. After rotating, I used the fall-off. The work of this fall-off setting is that it inverts the setting that has been used is the area that we have assigned. For example, you can have a look below, and notice that, I assigned a sphere as a fall-off object, and it rotates and flips the cubes according to the graph that I have assigned to it.



After creating this animation by editing and keying the fall-off, I had to copy this grid and create it in a shape of a Cube. For getting this output, I created a new Mash network with the help of this repro mesh 1. But, I wanted to copy this newly mashed network to be the shape of a cube. Hence, I inserted the cube shape as the reference for copying. Which helped me in getting the animation copied on all sides of the cube.



After this step, as the box was too sharpy and reflected the lights in an unusual manner, I replaced the box with this newly created geo., which I obtained by booleaning a sphere and a box, and merging them together.

Along with the main machine, I created this ‘Base Machine’ with the help of a cylinder. It was a basic and simple build. For this I selected random rings of faces on to the cylinder and extruded it to for my desired shape. While tweaking various vertices and edges I got this simple but effective machine that would act like a base. For the handle, I took a disk and later selected alternate faces and extruded it accordingly. I got this shape by playing with the offset and inset in the extrude tool, and in the end I smoothen out this machine.

For Rendering, I gave the Base machine an Arnold texture. And for getting the irregular bumps, I gave this machine the bump map and added scratches to the texture. As for the main Cube, I gave Arnold texture and the preset of silver onto it.

