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ADVANCE & EXPERIMENTAL Compositing

WEEK 14 NUKE: COLOR PASSES INTO 3D SPACES

Working with color passes, which are independent images that reflect various components of the final composite, is one of Nuke’s key capabilities. By modifying the distinct elements that make up the composite, such as shadows, highlights, and reflections, color passes can be utilized to produce a final image that is more polished and realistic. Artists can have more control over the final image and make changes to specific elements without altering the composite by dividing these components into independent passes. In this approach, color passes to enhance the final product’s overall quality while enabling more effective and efficient compositing procedures.

To begin with, we had given a .exr image, which had all the element information such as shadows, highlights, and reflections. We had to manipulate it and color grade the truck to match and merge the truck along with the respective background.

Following to this, I manipulated the passes according to what is needed, which you can see below.

Car
Background
Workflow

Diffuse Manipulation

Color Grading
Specular Manipulation
Shadow Pass
Merging Together

Here is an another example which was obtained with the help of manipulating the passes. I started by manipulating the Specular passes of the car, which helped in matching the tone of the car to that of the background. Specular plays a crucial role in image pass manipulating. It helps in manipulating the Luminance pass of the car. Following to this, I manipulated the diffuse pass. This was according to the ratio needed for the car merging with the background and softing the light which bounces off the car.

After this step, I matched the color of the car by using the color grading method, in which we match the color according to that of the background. This step helped me a lot in getting the final touch for merging it with the background.

Workflow
Specular pass
Adjusting the Specual
Addition of Diffuse
Manipulating the Diffuse pass

Final Result after Color Grading
Categories
Compositing VFX FUNDAMENTALS

WEEK 9: NUKE

This week mainly focused on cleaning in nuke. removing elements that are unwanted is a very important step in the movie industry. though it’s challenging it’s also very essential. Cleaning up the scene is obtained by taking all the previous lectures into consideration. For this video I have cleaned up a paper on the brown board. It was obtained with the help of paint tool which helps me in cloning the colour surrounding it. With the addition of track the paint was stuck to the point on the board for the entire video.

Along with the cleanup I have also added a ground break to the plate. This ground break was created by me in the past in the software of Houdini. It specifically was created for a green screen project. Basically the ground had various constraints such as glue, active region etc. and with the help of external forces it breaks into pieces. I’ve given the groundbreaking a green texture which could be keyed in any software.

this helped me in achieving the shown result.

Categories
Compositing VFX FUNDAMENTALS

WEEK 8: NUKE (Planar Tracking)

Final Result

Addition of the poster with the help of planer tracker and roto
Addition of the poster with the help of planer tracker and roto

The task this week was to change the advertisement on the given video.

To obtain the result I have used planer tracker, which helps in tracking a particular plane or a surface and give a 3-D visualisation or a four point play in two us. The difficult part of planner tracking is that it gets messed up if the point given collides or disappear at a given frame. To solve this problem what I did was I change the reference frame to where the points are clearly visible. After the track is done I have taken the corner pin absolute node in order to get the exact transformation of the track that was taken.


This corner pin track was added to the two advertisement which I transformed colour graded as per needed to match the given plate. After this I pray multiplied it so that I can get the alpha of the images on the advertisement that I wanted to be there. After this step I rotoed the pole and merged it along with the main plate so that it is on the top of the advertisement as I wanted to be.

Categories
Compositing

Week 7 : Nuke (Tracking and Stabilizing)

The goal of this week were as follows:

  1. stabilizing
  2. Match Move
  3. Rotoscopy
  4. Adding the track to the phone layout

Process:

In this week’s assignment the main concern was how to Stabilize a video which has a noisy movement, then working on the video (doing the respective changes) and adding back the movement prior stabilizing. Stabilizing was done by doing a 4 point track of the mobile phone screen which is going to be the center of all the important and main editing of the video.

Along with by rotoscoping the fingers footage was added to the mobile phone. Along with it, fingers were added back to the video making the fingers come on top of the footage.

After adding it back to the video, the video was again added the movement that we stabilized in the past.

Categories
Compositing VFX FUNDAMENTALS

Week 6: Nuke Development

In this week, Color grading and correction along with the concept of premultiplying and un-premultiplying was taught. Were the assignment for the same was color grading the images of and trying to blend the air plane as much as we can with the background sky.

The second assignment for the same week was color grading a RAW image while using rotoscoping as well as grade and color correction.

Categories
Compositing VFX FUNDAMENTALS

Week 4 and 5: Roto-Scoping (NUKE)

The goal for these weeks was to learn the proper traditional way of rotoscoping in softwares. This was a really fun week as we were getting started with Nuke and its various nodes. Rotoscoping was really a long process and alot of times you have to roto for each frames resulting in your time. Tracking the footage also helps in attaching the rotos to the footage.

For week 4 we came across the basic of Roto-scoping in Nuke. We were introduces to the ways in which various rotos can be achieved and how flexible the tools of the Roto node is. Along with roto node we were also introduces to nodes such as Matte-check, filter erode.

In the week 5 we came across the node tracking in NUKE. It was really convenient on how we can connect few of the rotos to the tracks and not going through the trouble of moving it each and every frame. Tracking really helps by taking tons of load various time. But at times the tracking point gets disappear so we have to be careful while checking our tracking point as it might cause errors while adding rotos to it.

ROTOSCOPING
Rotos Of various Parts of the body
Tracks of Various Parts Of The Bridges
Trackers Linked with the Rotos Of the Bridges