Say Hi to the new Manager at the UAL Lego Land!
In the Second week what we learned was the basics of Modelling in Maya.
The task was to build a model of a Lego person, where we came across the concept of Critical work as well as building a model as close and precise as possible to the reference.
This helped me to get a closer look at modeling tools in maya and its use in various ways to obtain a certain result. We were introduced to the brush tools as well as we started using the poly bevel tool which is used to smoothen the hard edges creating a cleaner look. The brush tool in specifically helped us to prepare a curved angular arm.
We also learned Texturing as well as adjusting the shadow of the character according to the image or the HDRI image to get the best Output. With the help of Arnold Standard Surface I have applied the texture of a suit to the model, while with the help of UV shell I was able to set the faces according to the model giving it the proper suit as well as the face it needed. Long with the same Arnold Shadow matte help in creating the show of the model which helped in the merging the background image of the Building to the 3d Model.



