Goal:
The main goal of this project was adding bones to the head of the character, and making it able to move as a human being. In addition to this the bones are to skinned to the head so that the skin / polygons of the geometry moves along side the bone in a respected area


Process:
In the week 7, we took a step ahead and started rigging the face. The concept of rigging helped us to understand the anatomy of the human bones and how it works. For example, the head consist of 5 bones (required for animation) in total, that would be the neck, head rotate, jaw rotate etc.
Along with the rigging of the bones we also studied the concept of ” Skinning”, which is the next step of rigging. Through skinning process we combine the bones and the geometry together, so that when the model is animated, the skin/geometry follows the bones and create a good animation base.
Later on, we also modeled the teeth for the character and along with the eyes we constrained (parent-child) it to the bones, so that it moves along the human anatomy.
